Art and Design
The rich art curriculum has been designed to link to the humanities content so that children can make connections between subjects. Children learn about a number of different artists from around the world and the different styles and techniques artists have used.
Children will have the opportunity to know how to use the skills of paint, colour, draw, 3D modelling use collage, textiles, IT and print. They will collect research and sketches in sketch books.
Understanding of the visual elements of art and design (line, tone, texture, colour, pattern, shape, 3D form) will be developed by providing a curriculum which will enable children to reach their full potential.
The skills and knowledge that children will develop throughout each art topic are sequenced across each year group and throughout the school to ensure progression. The emphasis on knowledge ensures that children understand the context of the artwork, as well as the artists that they are learning about and being inspired by.
This enables links to other curriculum areas, including humanities, with children developing a considerable knowledge of individual artists as well as individual works and art movements. A similar focus on skills means that children are given opportunities to express their creative imagination, as well as practise and develop mastery in the key processes of art: drawing, painting, printing, textiles and sculpture.
Classroom displays reflect the children’s sense of pride in their artwork and this is also demonstrated by creative outcomes across the wider curriculum. Children will be able to critically evaluate their work and saying what they are pleased about and how to improve it next time.
Design and technology
Our design and technology curriculum aims to provide our pupils with an opportunity to develop their skills in: creativity and imagination, design and construction, and problem solving. They also acquire a broad range of subject knowledge which is built on year on year and draws on disciplines such as mathematics, science, engineering, computing and art.
Our design and technology curriculum is taught in a cyclic model:
Firstly, children research and evaluate past and present design and technology considering its impact on daily life.
Next, they are invited to design a product that solve real and relevant problems within a variety of contexts, considering their own and others’ needs.
After that, they make their designs using specific taught skills, solving problems where they arise.
Then, they evaluate their designs, considering how to improve them.
Finally, they have the opportunity to complete further research and to improve their product.